Shrouded Sky, Patch 1.17.0 for ARC Raiders, feels like the biggest shift the game has had all year. It's not just a content drop with a few new enemies and balance tweaks. It genuinely changes how each run plays out in the Rust Belt. Between the new global weather system, fresh ARC types, map updates, and weapon adjustments, you can't just rely on old habits anymore. Every sortie feels a little less predictable.
The biggest addition is the Hurricane map condition. When a storm rolls in, it's not just visual flavor. Visibility drops hard, debris flies around, and strong gusts can mess with your positioning and aim. High ground isn't as safe as it used to be, and long sightlines don't feel as reliable. Even audio cues get muddied by the wind. If you were comfortable farming ARC from a distance, the hurricane forces you to rethink that approach and play closer to cover.
The new ARC enemies add to that pressure. The Firefly is quick and chaotic, darting around and using explosive attacks to flush you out. It's the kind of enemy that punishes tunnel vision. The Comet is the opposite: slower, heavier, but extremely punishing if it catches you grouped up. Its area damage and charge attacks can wreck stacked teams. Together, they make fights feel more layered. You're juggling mobility threats and burst damage at the same time, which makes communication and focus fire much more important.
Dam Battlegrounds also gets a noticeable rework. The layout changes and added traversal options mean you can't just run the same "safe" route every time. Sightlines have been adjusted, chokepoints play out differently, and lighting fixes make it easier to read what's happening. It still feels like the same map, but the flow of fights has changed, especially when a hurricane hits mid-match.
Progression sees some updates too. The new Weather Monitor project ties into the storm system, letting players invest in predicting or working around incoming hurricanes. It adds a bit of strategy outside the actual firefights. The Raider Deck acts more like a cosmetic progression track, rewarding you with customization options — including those much-requested facial hair styles — just for playing. It doesn't change combat, but it does make your character feel more personal.
Weapon balance is where the patch really shakes up the meta. Some of the obvious top-tier picks have been toned down so they don't dominate every situation. At the same time, underused weapons like the Jupiter and Aphelion get real improvements. Better handling, faster reloads, lower recoil — enough to make them viable options instead of stash fillers. The idea seems clear: your loadout should match the mission, the weather, and your squad setup, not just whatever gun was strongest last patch.
There are also smaller quality-of-life improvements that add up. You can now respec Feats a few times per day for free, which makes experimenting less risky. Animations are smoother, some annoying glitches are gone, and UI warnings are clearer. With storms, new enemies, and more chaotic encounters, that extra clarity matters.
On the technical side, stability has improved as well. Fewer crashes, fewer weird interaction bugs, and general polish across audio and visuals make everything feel tighter. Put it all together, and Patch 1.17.0 makes ARC Raiders feel tougher but fairer. You can't just memorize routes and lean on one strong weapon anymore. You have to read the weather, adjust your build, and work with your squad. In a game about surviving hostile machines, it's fitting that now even the sky feels like an enemy.
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Documentación, Software y Webs ⇒ RSVSR ARC Raiders Patch 1.17.0 Shrouded Sky Patch Notes
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